using MyEnums;
using UnityEngine;

public class UI : SingletonMono<UI>
{
    [SerializeField] private InputStatus _inputStatus = InputStatus.UI;

    protected override void Awake()
    {
        base.Awake();
    }

    public void EnterUI()
    {
        Time.timeScale = 0f;
    }

    public void ExitUI()
    {
        Time.timeScale = 1f;
    }
}